![]() ![]() Though there are limits and I can explain the pitfalls and work required and very shortly, those interested, will see the limitations in order to make an educated choice of how to proceed. The dress and socks work with all the Genesis 8 Body Morphs, as all of them have been included when needed, which means full freedom to use any of those morphs in your renders. Other body morphs supported by Auto-follow. ![]() I'm willing to help others through the process bringing their creations into Second Life and explain how it may be done without the use of additional purchased tools. Supported Genesis 8 Female shapes: Aiko 8, The Girl 8, Teen Josie 8, Zelara 8, and Victoria 8. However, I, too, have a product that automatically converts foreign animations, including from the brand that's mentioned here, to be fully compatible with Second Life, on the Marketplace Compatible Software: Daz Studio 4.15 Install Types: Daz Connect DIM Manual Install. In order to make animations for Second Life using Blender you can pick my brain for the details necessary to get the job done. From Land and Sea Hierarchical Poses for Coral 8.1 and Genesis 8.1 Male. Open DAZ Studio, drag the pose file from your desktop (or wherever) onto the model in DAZ. You'll need to contact me in-world for a link. ![]() This includes Bento head and hands and it's freely available for anyone to use as they please. I have a fully articulated, and accurate, skeletal representation of the armature used in Second Life, along with a fully skinned Bento character, using the classic mesh provided by LL.
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